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Resident Evil 0 - Train Cart

This environment is the first I've made in UE4 and is from a first year assignment at university.
The objective was to create a small game-scene environment based on the concept of a “HD Remake”.
We had a total of 40,000 tris (in scene) and 2x 2048x2048 texture sets.
The environment I chose to tackle was the train in Resident Evil 0 due to it having a great atmosphere and a very modular design.
From this I learned quite a lot about reusing textures and modularity in environments with this assignment.
My personal goals with this assignment was to use a max of 512x512 per asset and creatively
plan out textures so that I can reuse them on as many assets as possible.
From doing this I managed to use less then half of the texture space allocated for this assignment.