I wanted to go back through and find some assets I made last year on placement to see if I could post something interesting.
These assets are all made using a single trimsheet with some nifty material work to take it a step further.
The master material features an auto linear gradient as well as dust projection and the ability to edit edge wear alongside the usual exposed params like color etc.
I also have some tech art I was working on like a spline system that calculates the remaining space on the spline and spawns assets that fits.
I was also working on a modular kit manager with the aim of speeding up environment creation utilizing variables to change the appearance of modular assets on the fly.
There is also a spawn system that handled RNG elements like task placement, trap placement etc.
The first two renders are incompletely sections from a game I was working on that never saw the light of day unfortunately.
Some of smaller assets in the two scenes were made by a friend of mine who doesn't have an ArtStation but his discord is Lei#8915
WoodTrimsheet
MasMaterial Demo
ModularKitManager
Wall Destruction Presets
Spawn System