Recently, I have finished a 1-year industry placement at Canalside Studios where I worked as part of a team of 8 students.
Unfortunately, the game we were working on never saw the light of day but I am still happy with some of the art I managed to create from my time there. I carried out tasks across numerous disciplines including environment, prop, tech, and material art.
This is a swimming pool tile material I made using Substance Designer.
The game was an asymmetrical multiplayer horror game with an art style inspired by games like Luigi's Mansion.